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RULES OF THE ROMAN REPUBLIC


TABLE OF CONTENTS

I Group Structure

II Getting Started

III Government of the Republic

IV Military of the Republic

V Religion of the Republic

VI Courts of the Republic

VII Provinces of the Republic

VIII Ludi Romani

IX Personal Finances

X Personal Interaction

 

 

 

I GROUP STRUCTURE

I.I Role of the Censors

a) In Ancient Rome, Censors were the overseers of the government, charged with letting out government contracts, taking a census of the lands under Roman rule, and allowing citizens who met the requirements to join the ranks of the knights and senators of Rome. The same is true here in the
Roman Republic of AncientWorlds.net.

b) The Censors are the supreme Arbiters, Umpires, and Leaders of the group. Their responsibilities include but are not limited to the following:

-serving as arbiters in military conflicts
-‘playing’ the role of government and foreign NPCs
-admitting properly qualified applicants to the group
-‘exiling’ those members who break the rules of the Roman Republic
-declaring the occurrence of important events that effect the group (i.e. an invasion of barbarians in Macedonia, huge earthquakes in Asia Province, the death of notable NPCs, etc)
-calculating annual provincial and personal incomes

c) In Character (i.e. in the Role-Playing world of the Roman Republic) the Censors hold the position of Censor in the Roman Republic, and the senior Censor (the Censor who has served longest in his position) also holds the position of the Princeps Senatus, so long as is reasonable and wished (f.e. most likely, a man of over a hundred years won’t be Censor, and if a Censor of the group does not care to take part in RP, that is his/her prerogative).

d) While there must always be one Censor, there cannot be more than two. However, in the case of emergency or need, the senior Censor may appoint additional Suffect Censors to fill certain roles (f.e. to arbiter a war, take over financial duties, etc). There may be no more than two Suffect Censors, and these Suffect Censors do not take on the role of Censor in RP.


I.II Member Relations


a) Members of the
Roman Republic are expected to treat each other with courtesy, when Out of Character. Hostile or threatening communications when out of character are grounds for immediate exile in the group.


I.III ‘In-Game Time’


a) The RR year consists of four IRL months.

b) Season lengths vary, and are determined by the Censors.


I.IV Travel

a) It takes one day IRL for a fast messenger to travel from one province to another.

b) It takes two days IRL for a PC to travel from one province to another.

c) It takes four days IRL for troops amounting to less than twenty thousand men to travel from one province to another.

d) It takes six days IRL for troops amounting to more than twenty thousand men to travel from one province to another.


I.V Dice


a) When dice are called for, the Censors and/or Aediles will use Kenware.com’s online virtual dice server, allowing for quick results to be e-mailed to concerned participants, without fear of tampering from the rolling official.

 

 

II GETTING STARTED

II.I Creating a PC

a) In order to join the Roman Republic, one must first join the group, and then alert the Censor in charge of admissions (whose name can be located on the front page of the group) that they wish to join, and what class of member their citizen shall belong to: Foreigner, Plebeian, or Patrician.

b) Once one is a member, they must then post two things:

-a PC biography/introduction
-a valid e-mail

The biography should contain the following items:

-name
-age
-sex
-physical description
-class
-married status (and the particulars of the spouse)
-a short biography (f.e. the life story of your PC: who was your father and mother? What have you done in the past?)

The e-mail must be a valid one, and it is recommended that it be a hotmail, yahoo, or other common account, nominally in the form of your PC’s name (f.e. if your name is Lucius Tiddlypuss, your account is recommended to be something like luciustiddlypuss@hotmail.com or something of the like). Of course, this is not mandatory, and is only suggested for the protection of members’ privacy.

c) Once this is done, you will want to start looking around the group and getting acquainted with the rules, leaders, and active members. When choosing a career for your PC, do not be afraid to ask the Censors for advice and information regarding posts, open storylines, etc.

d) Congratulations! Having followed these simple steps, you are now a full-fledged member of the
Roman Republic, AncientWorlds.net’s leading game of Ancient Rome!


II.II Land Prices and Incomes

a) Land in the following areas costs 1000 D and generates an income of 500 D per annum:

Central Italia (from Ancona to Neapolis)

b) Land in the following areas costs 800 D and generates an income of 400 D per annum:

Northern and Southern Italia
Sicilia
Achaea
Africa
Asia
Bithynia
Cilicia

c) Land in the following areas costs 600 D and generates an income of 300 D per annum:

Gallia Cisalpina
Gallia Narbonensis
Gallia Aquitania
Hispania Tarraconensis
Hispania Baetica
Macedonia
Illyricum
Cyrenaica

d) Suburan Insulae located within the city of Rome may also be purchased. These cost 1000D and yield 500D a year. The maximum number of Insulae that may be purchased is 8.

e) Land may be bought in full, half, or quarter units, with prices and incomes adjusted accordingly. Each unit consists of 800 iugera, and PCs may purchase as much or as little as they wish, and can afford. Insulae are only available in full units.

f) Estates or Insulae purchased in the 13th and 14th weeks of the game year will yield only half their income. Estates or Insluae purchased in the 15th and 16th (ie the last two) weeks of the game year will yield no income.

g) Praetors/Propraetors/Proconsuls may purchase land at a 50% discount. Quaestors may purchase land at a 25% discount.




II.III Voting/Elections

a) Voting in yearly elections is a privilege bestowed upon all Roman citizens in the
Roman Republic. These include men, women, magistrates and regular citizenry. When voting in an election, you do not need to use a proxy (think absentee ballots, of a sort). Just post your vote under the Assemblies thread, which can be located on the front page under the Italia board.

b) Each Roman citizen can vote only once, meaning, citizens cannot delete your vote and change it at a later time, nor can you vote twice. This is not only to ensure historical accuracy, but also to make things easier upon the Censor counting the votes (and yes, each vote is recorded almost immediately).

c) If a citizen attempts to vote twice, or revote, all their votes and any further attempts to exercise this privilege will be deleted by the Censor and remain uncounted. If a citizen attempts to delete their votes completely, the Censor will still have a record of them and they will be counted (f.e. you vote, and decide you don’t feel the same about your choices. Therefore, you delete your post containing your votes. However, if the Censor has already seen and counted your votes, they will remain on record).

d) In order to vote in a yearly election, one must have been a member of the
Roman Republic for a period not less than two weeks, and must have made at least three posts (these can include your biography and email posts).

e) In the case of legislation, those entitled by their position to vote can do so, and must follow the rules outlined above.

 

 

III GOVERNMENT OF THE REPUBLIC

III.I Magistracies

a) High ranking magistracies will be elected by the citizens of
Rome every year. Lower ranking positions, such as those of Tribune of the Soldiers, Quaestor, and Tribune of the Plebs, are also to be elected by the citizens yearly – however, the Censors may also appoint new members during the course of the year to these positions when available.

b) The lowest elected magistracy one can hold is that of Tribune of the Soldiers. In ancient
Rome, this was a mandatory position along the cursus honorum – in the Roman Republic of AncientWorlds.net, it is not. Twenty four Tribunes of the Soldiers are to be elected each year, and will be assigned to legions in the field, where they serve as lower ranking aides to legion commanders and legates.

c) The position of Quaestor was one that originally was something of a pay-clerk assigned to provinces and magistrates who held imperium, and was available to both patricians and plebeians as the first real rung on the cursus honorum. However, by the time of the
Late Republic, they had evolved to fulfill the role of minor legates. Twenty quaestors are to be elected each year, and assigned to magistrates with imperium.

d) The position of Tribune of the Plebeians is as the elected leader of the Plebs of
Rome. Only plebeians may run for this office and be elected to it. Ten tribunes of the plebs are to be elected yearly. This was also deemed an ‘entry-level’ position on the cursus honorum.

e) The position of Aedile held many responsibilities. In Ancient
Rome, as in the Roman Republic, four Aediles were elected each year – two curule, and two plebeian. The curule aedile positions were open to both patrician and plebeian, whereas that of plebeian aedile is open only to plebeians. Aediles are responsible for the upkeep of the public buildings and roads of Rome, as well as for holding gladiatorial games and chariot races. Two sets of games must be held each year, one by the curule aediles, and the other by the plebeian aediles. (See the rule on the Ludi Romani for further information).

f) The next ranking position on the cursus honorum is the first of the higher magistracies, meaning that its occupants hold imperium. This position is that of Praetor. In Ancient Rome, Praetors served as judges for the various courts in Rome – but could be given a propraetorial or proconsular imperium in one of the provinces and could serve as governor for up to three years, providing they are prorogued by the Senate. Eight Praetors are elected each year. The top ranking Praetor (f.e. the candidate who polls the most votes) is called the Praetor Urbanus, and is the overall judge for all matters concerning exclusively Roman citizens (f.e. both parties in a case are Roman citizens). The second ranking Praetor elected is called the Praetor Peregrinus, and handles cases involving foreign litigants. Both of these Praetors cannot leave
Rome for more than two days IRL. Should both Consuls be out of Rome, the Praetor Urbanus becomes the highest-ranking magistrate within Rome.

g) Propraetors are magistrates who are or were formally Praetors. Usually this title is given to Praetors who serve as governors of
Rome’s provinces. Any Senator who has held the position of Praetor can be appointed at a later time as the Propraetor of a province. For simplicity’s sake, the title Propraetor shall only be applied to ex-Praetors who serve as provincial governors, or are otherwise invested with a propraetorial imperium by the Senate. A governor’s propraetorial imperium must be renewed by vote of the Senate every year.

h) Consuls are the highest elected officials of the Republic. Two are elected each year to serve as the Commanders in Chief of
Rome’s legions, chief executives, and top magistrates. A consul’s imperium while in office overrules the imperium of any other Roman magistrate. Out of the two elected, the one who receives the most votes is called the Senior Consul, and holds the fasces, or chief authority, first. The other is called the Junior Consul. The fasces alternate between the two consuls for periods of three weeks IRL, with the Senior Consul holding the fasces for the last, 13th, week of the RR year. It is the Senior Consul’s responsibility to organize and hold the yearly elections.

i) Proconsuls are former Consuls, and in some extraordinary cases Praetorial governors or ex-Praetors, who serve as provincial governors or army commanders. As with propraetors, a proconsul’s imperium must be renewed by vote of the Senate each year. A proconsul’s imperium outranks that of a propraetor, but not that of a Consul in office.

j) In ancient
Rome, the Censor was the highest and last position on the cursus honorum, though it did not technically outrank that of Consul. However, all Censors must be former Consuls, and are endowed with a proconsular imperium for the duration of their term in office. In the Roman Republic, all this holds true. For the duties and responsibilities of the Censor, and Suffect Censors, please see section I.I.

k) The Magistrates are not just government officials in the game of the Roman Republic, they are also the public ambassadors of the game to the outside community. Therefore, certain requirements must be met to keep a government position:

l) Lower magistrates (Quaestors, Tribunes of the Plebs, and Aediles) must post at least once per IRL month. Higher ranking magistrates (Praetors and above) must post at least twice per IRL month.

m) While the Censor is the sole ruling authority in the
Roman Republic when it comes to game administration, one or even two people cannot hope to run an entire group by themselves. Therefore, Consuls will hold extra responsibilities, outside of the game. These are - serving as a welcoming committee to new members, introducing them to the group, and addressing any concerns they may have; serving as watchdogs by compelling members to post regularly, and keeping an eye on magistrates' posting (ie reporting magistrates you fail to meet the posting requirements of section (l) above).



III.II Senate and Assembly

a) The Senate is the main governing body of the
Roman Republic. Its members are made up of those who have held any magistracy ranked from quaestor or tribune of the plebs and up, or those citizens whose income exceeds 10,000 D per year. Its meetings are held in the Curia Hostilia.

b) There are several types of Assemblies, or comitiae: The comitia tributa (tribal assembly), comitia centuriata (centuriate assembly), comitia curiata, and concilium plebis (plebeian assembly). Of these four, only two concern the
Roman Republic of AncientWorlds.net: the Centuriate and Plebeian Assemblies.

c) The Plebeian Assembly is open to all plebeian citizens of
Rome. Patricians are not allowed into it. Its meetings are held (usually) in the Forum Romanum.

d) The Centuriate Assembly is made up of the Whole People – all Roman citizens are enrolled automatically in the Centuriate Assembly. It is in this Assembly that the annual elections for the various magistracies are held. Also, only the Centuriate Assembly can formally declare war.



III.III Laws

a) In the
Roman Republic of AncientWorlds.net, there are two forms of laws. One is the form a law takes when introduced to the Senate – a Senatus Consultum. The other is the form that it takes when introduced into one of the Assemblies, such as the Plebeian or Centuriate Assemblies – a lex

b) A senatus consultum can only be introduced, debated, and passed in the Senate. Its main concerns are those relating to military matters (f.e. Military commands, raising of legions and auxiliaries, etc), provincial governorships, annexation of new lands, foreign policy, and the Treasury of
Rome. Only Senators can introduce or vote upon a senatus consultum. A senatus consultum, in the Roman Republic of AncientWorlds.net, is considered a binding law of the Republic, with one exception: any senatus consultum that deals with a foreign war. The Senate may pass a SC advising the Centuriate Assembly to declare, formally, a war upon a foreign enemy. However, it may not formally declare a war by itself.

c) A lex is any law that is passed in the Plebeian or Centuriate Assemblies. Leges (the plural of lex) are concerned with any type of law, including those outlined above.

d) A senatus consultum must be introduced by a Senator, recognized by the Consul with the fasces, and put up to debate for no less than three days, IRL. This allows everyone concerned to get a word in. It must then b placed under vote for no less than four days, IRL. In times of need, the Consul with the fasces may shorten the debating and voting time limits, within reason.

e) A lex put before the Plebeian Assembly must be introduced by a plebeian, usually a Tribune of the Plebs or Plebeian Senator, recognized by the President of the College of Tribunes, and put up for debate for no less than four days IRL. It must then be put under vote for no less than five days IRL. As with the senatus consultum, time limits may be reasonably reduced in times of need.

f) A lex put before the Centuriate Assembly can be introduced by either Plebeian or Patrician, and must be recognized by the Consul with the fasces. It must then be put up for debate for no less than five days, and under vote for no less than seven days, both IRL. As with the senatus consultum, time limits may be reasonably reduced in times of need.


III.IV NPC Magistrates and Candidates (Addendum 12 Feb 04)

a) Where there are not enough PC candidates for a particular political office, NPC candidates will be run.

b) There will always be at least 1.5 times as many candidates as available positions, with the exception of the Consulate, which shall always see a minimum of seven candidates. Therefore:
Consul – min. 7 candidates
Praetor – min. 18 candidates
Aedile – min. 6 candidates
Tribune – min. 15 candidates
Quaestor – min. 30 candidates

c) NPC candidates will be played by the Censors.

d) Prior to the voting, NPC candidate ‘platforms’ will be issued, stating the past offices held, which way their political ideals lean, etc . For instance:

Publius Gellius Poplicola (Tribune of the Plebs) – No previous office. Usually votes conservative.

Titus Hellius (Tribune of the Plebs) – Quaestor. New
Man. Usually votes moderate to radical.

e) NPC candidates that are elected will continue to be played by the Censors, but not in an active roll, unless called upon to do so. Events that might warrant active participation include but are not limited to: if Praetor Urbanus, Peregrinus, or Iudex, they will preside over their court; if Propraetor of a province, they will govern that province; if President of the College of Tribunes, they will set up timeframes for debating and voting; if Consul, they will preside over the Senate when they hold the fasces; etc.

f) NPC Magistrates may be bought, in accordance with their previously held offices, status (patrician, plebeian, new man), and political ideals. To ‘buy off’ a magistrate in office, one must e-mail the Censor with their intent, and price. If the price is extremely low, the offer will be rejected, and no further offers heard. If the price is a little bit too low, the offer will be rejected, and a counter-offer will be offered. If the price is right, the magistrate will accept the offer and act on behalf of their ‘purchaser’ for the remainder of their term. (NOTE: Magistrates of opposite political ideals may reject an offer outright, no matter what the price).

 

 

IV MILITARY OF THE REPUBLIC

IV.I Armies

a) Armies of the
Late Republic, the time period in which the Roman Republic of AncientWorlds.net takes place, were made up of one or more legions. The basic make-up of a legion was this: one legion=ten cohorts; one cohort=six centuries; one century=ten contubernia; and one contubernium=eight troops. The first cohort was double strength, and in history this was due to the fact that the legion’s various immunes, or men who did not have to share in the menial tasks of a normal legionnaire (f.e. clerks, scribes, smiths, etc), were assigned to the first cohort, as were a normal complement of normal fighting men.

b) In the
Roman Republic of AncientWorlds.net, one legion amounts to 5,280 fighting men, and with each legion is a complement of 250 cavalry, above and beyond the former figure.

c) Allied kingdoms and subjugated peoples that did not hold the Roman citizenship were often recruited just as much as those with the Roman citizenship were. Their legions were called auxiliaries. In the
Roman Republic of AW, auxiliary legions contain the same amount of troops as a regular, Roman legion.

d) Additional cavalry may be raised in the form of alae. Alae can be raised in two forms – ala quingenaria, and ala miliaria. The former consists of sixteen troops, or turmae, composed of 32 men. The latter consists of 24 turmae composed of 42 men.

e) Also, individual cohorts of light infantry, archers, peltasts, etc may also be raised.


IV.II Navies

a) In Ancient
Rome, many different types of ships were used in naval battles and engagements. Here at the Roman Republic, these have been simplified into four categories: liburnae, biremes, triremes, and quinqueremes.

b) Liburnae are light, fast ships with little armor or marines. They come equipped with one ballista, and a contingent of 50 marines.

c) Biremes are the smallest of the proper warships. They are lightly armored, and manned by two decks of rowers. They come equipped with two ballistae, and a contingent of 100 marines.

d) Triremes are the Roman navy’s middleweights. They are more heavily armored than biremes, and have three decks of rowers. They come equipped with two ballistae and two catapultae, as well as a contingent of two hundred marines.

e) Quinqueremes are the heavyweights, heavily armored and slow, but quite devastating. They come equipped with four ballistae and five catapultae, as well as a contingent of four hundred marines.


IV.III Siege Equipment

a)
Rome’s armies made use of various types of siege equipment, some well known, others less so. This is a list of siege equipment that will be used in the Roman Republic:

-catapulta
-ballistae
-siege tower
-battering ram
-onager

For information on exactly what kinds of artillery these are, feel free to ask around.


IV.IV Costs

a) One legion of Roman troops costs 5000 D to raise and 4000 D to maintain each year.

b) One legion of auxiliary troops costs
Rome nothing, in raising and upkeep.

c) One ala quingenaria of cavalry costs 800 D to raise and 600 D to maintain each year.

d) Additional cohorts of troops cost 500 D to raise and 400 D to maintain each year.

e) Liburnae and biremes are both available in squadrons of ten. One squadron of either liburnae or biremes costs 1500 D to build/appropriate and 1500 D to maintain each year.

f) Triremes are available in squadrons of eight. One squadron costs 2000 D to build/appropriate and 1500 D to maintain each year.

g) Quinqueremes are available in squadrons of five. One squadron costs 2500 D to build/appropriate and 1500 D to maintain each year. Note: all ships can also be levied from Roman allies, at no cost to
Rome.

h) Siege engines can be built by legions in the field for no cost.


IV.V Reinforcements

a) Naturally, troops in the field will suffer casualties as a result of engagements. To replenish legions/alae/squadrons, commanders in the field can raise replacements for legions whose casualty rate is less than 50%. If over 50%, troops must be raised in their original province, and then sent to the commander. The cost for this is the percentage of troops needed applied to the cost of the unit.


IV.VI Legion Income

a) Legions in the field carry with them various immunes, such as smiths, carpenters, etc. While in the field, these immunes sell their services to the surrounding populace, which in turn means that the legions generate a small amount of income while in the field. This amounts to 1000 D per year.


IV.VII Military Orders

a) Giving military orders is actually quite simple. All that is required of the would-be general is a basic understanding of the types of troops he commands, tactics, and strategy.
b) There are only 2 requirements for posting military orders:
Specificity: be as specific with your orders as possible.
Timeliness: obey the timeframes given by the arbiting Censor.
c) After your orders are given, the Censor will respond within two days with results.
d) Players must alert the Censors to any and all military actions that they attempt to undertake.
e) Death in battle is one of the few ways in which a PC can be killed involuntarily. Men, even Generals, are not invincible. Therefore, the arbiting Censor will take into account a general's actions during a battle (ie rushing into a knot of hundreds of enemy) and determine whether or not that general is wounded, or even killed, in combat.

IV.VIII Military Honors

1. Each legion has a standard, or aquila made of silver and gold...it never
leaves camp unless the entire legion is on the move. Each legion has a flag
or 'vexillum' with it's own emblem for use by detachments serving away from
the parent legion. These vexilla usually represent some event relating to
the origin of the legion, or a sign of the zodiac. Within a legion, each
century has it's own standard, or signum. In camp, the eagle is kept in a
shrine; in the field, the eagle is under the care of the primus pilus.
2. All military honors are awarded by leges passed by the Senate in
Rome,
and may be awarded to both commanders and officers. The types of honors are
as follows:
a.
Corona Obsidionalis: the Siege Crown, made from vegetation taken at the
site of the event. Awarded to the person who raises a siege; (otherwise known as the Grass Crown. When termed a Grass Crown, or corona graminea, it symbolizes the feat of saving one or more legions from utter defeat singlehandedly: winning the Grass Crown results in immediate entrance into the Senate);
b. Corona Civica: the Civic Crown, made of oak leaves, and awarded for
saving the life of a citizen (results in the immediate entry of the winner into the Senate);
c. Corona Muralis: the Walled Crown, made of gold. Awarded to the first
soldier to gain entry to a besieged town;
d.
Corona Vallaris: the Rampart Crown, made of gold. Awarded to the first
to gain entry to an enemy camp;
e.
Corona Aurea: the Gold Crown, awarded to men of consular rank only;
f. Gold torques or neck-rings and armillae or arm-rings;
g. Phalerae: sets of nine ornamented disks in gold, silver or bronze.
Depict mythological creatures and worn on a leather harness;
h. Vexilla: smaller version of the legion's flag. Done either in cloth or
silver;
i. Hasta Pura: ceremonial spear without a head. Awarded for wounding an
enemy in single combat.
j. Units of auxilia may occasionally win awards, or be given citizenship
for extraordinary services in battle.


IV.IX Spoils of War

a) Commanders in the field must alert the Censors what they intend to do with captured enemy soldiers. They may put them to death, enslave them, or free them. If enslaved, the Censor will calculate the amount of revenue generated, and then the commander must decide whether to keep all the proceeds or donate the proceeds to his troops, in whole or in part.

b) The Censor will also make the determination as to how much booty (be it captured jewels, gold, silver, other precious metals, land, etc) is captured from enemy armies, cities, etc. This too can either be kept by the commander, or donated to the troops (NOTE: land captured can only be given to one's troops via a Senatus Consultum).

 

 

V RELIGION OF THE ROMAN REPUBLIC

V.I College
of Pontiffs

a) The
college of Pontiffs is considered the supreme authority on all religious matters.
b) Its members are given jurisdiction over all religious matters, whether they concern private persons, magistrates, or priests.
c) Pontiffs serve for life or until their resignation.
d) The
College of Pontiffs will consist of 15 members: seven patricians, seven plebeians, and the Pontifex Maximus, who may be of either class.
e) Pontiffs are not subject to any civil court of law or punishment (though they are subject to criminal courts), nor are they responsible to the Senate and People of
Rome (with the exception of a dictator) – their only superior is the Pontifex Maximus.
f) The
College of Pontiffs will elect a new Pontifex Maximus upon the death or resignation of the preceding one.
g) Pontiffs may hold any other office or priesthood (with the exception of that of flamen).
h) All pontiffs will be paid 100 D annually from the State treasury.
i) New pontiffs must apply to the Pontifex Maximus, who shall then hold a small election among the current members of the College, which shall determine if the applicant joins the ranks of the
College of Pontiffs. A majority of the college must vote in the candidate.

V.II College of Flamines

a) The College of Flamines shall consist of fifteen flamines, listed below:

-Flamen Dialis
-Flamen Martialis
-Flamen Quirinalis
-Flamen Volturnalis
-Flamen Palatualis
-Flamen Furinalis
-Flamen Floralis
-Flamen Falacer
-Flamen Volcanalis
-Flamen Carmentalis
-Flamen Virbialis
-Flamen Laurentalis
-Flamen Lavinialis
-Flamen Cerealis
-Flamen Pomonalis
b) The top three flamines (Dialis, Martialis and Quirinalis) shall all be patricians. The rest may be either patrician or plebeian.
c) The top three shall be paid 400 D annually for their services out of the State treasury. The rest shall be paid 300 D annually, also out of the State treasury.
d) Flamines may not hold any other priestly office
e) New members who wish to hold a flaminate must apply to the Pontifex Maximus, who will approve of them should they meet the requirements listed above.

V.III College of Augurs

a) The College of Augurs shall consist of fifteen members, eight of which must be patrician and the remaining seven who must be plebeian.
b) From their ranks will be elected the Magister Collegii, head of the College of Augurs.
c) Augurs have the ability to cancel sessions of the Senate and Plebeian Assembly due to ill omens for up to one IRL week, not to exceed twice per IRL month, and not to occur twice consecutively.
d) Augurs shall be paid 200 D annually out of the State treasury.
e) Augurs may hold any other priestly or political office, with the exception of flamen.
f) New members who wish to be augurs must apply to the Magister Collegii, who shall follow the same procedures outlined in section V.I.

V.IV Religious Leaders

a) The Pontifex Maximus shall be elected by the members of the College of Pontiffs upon the death or resignation of the preceding PM.
b) In order for such an election to be valid, there must be a quorum of at least eight Pontiffs in the college.
c) The Pontifex Maximus shall serve for life or until his resignation.
d) The Pontifex Maximus will be provided accommodations upon the Capitoline Hill at the cost of the State, and shall be paid 1000 D for his services to Roma, in addition to his stipend as Pontiff.
e) The Pontifex Maximus shall not serve as Magister Collegii, and vice versa.
f) The Magister Collegii shall be elected by the members of the College of Augurs, as outlined in paragraphs (a) and (b) above.
g) The Magister Collegii shall also serve for life or until his resignation.
h) The Magister Collegii shall serve as the State’s chief augur.
i) The Magister Collegii shall receive an annual stipend of 500 D, above and beyond his normal stipend as augur.
j) In the event that there is no Pontifex Maximus or Magister Collegii, the Censor in Perpetua shall hold these positions in the form of NPCs.

 

 

VI THE COURTS OF THE ROMAN REPUBLIC

VI.I Civil Court

a) Civil courts are where trials concerning slander, libel, etc (in short, anything not tried in criminal court) take place.
b) Civil court cases are under the jurisdiction of the Praetor Urbanus, if dealing only in Roman citizens, or by the Praetor Peregrinus, if non-Romans are involved.

VI.II Criminal Courts

a) There are seven major standing courts for criminal charges in Rome. These are: Extortion, Murder, Parricide, Electoral Corruption, Embezzlement of Public Funds, Use of Violence in Private Life, and Forgery. These, as in the civil court, are divided in responsibility between the Praetor Urbanus and the Praetor Peregrinus: the former deals with those cases where only citizens are concerned; the latter with those concerning non-citizens.
b) However, these two Praetors do not (usually) act as judges in these courts. Instead, ex-Praetors, or Praetors with no province, shall be appointed by the Praetor Urbanus to preside, unless the Praetor Urbanus wishes to preside personally. In the event that there are still not enough PC Praetors or ex-Praetors to preside over all the courts, NPCs will be provided and played by the Censor.
c) Treason, in all its forms, shall be tried by the Centuriate Assembly. The Praetor Urbanus shall preside in treason cases, and all Roman citizens of the Roman Republic shall act as jury.
d) For the other courts, the defense may ask the presiding judge for a jury. These juries will consist of seven Senators. In the event that there are not enough PC Senators to fill the jury, the Censor will provide and play as many NPC senators as needed.
e) The defense can refuse its right to a jury, in which case the judge alone shall hear and decide the case.
f) Serving magistrates (quaestors, tribunes, aediles, praetors, propraetors, consuls, and proconsuls) may not participate in a jury.

VI.III Presenting a Case

a) The litigant must present his/her case to the appropriate Praetor (Urbanus for citizen cases, Peregrinus for non-citizens), complete with those accused, the accuser(s), and type of charge. The Praetor shall appoint a judge (see section VI.II for details) and a time by which all concerned parties must report by posting on the Courts thread.
b) Should the accused be unable to find an advocate, the Censor shall act as advocate.

VI.IV Court Proceedings

a) From the appointed start date for the case, the prosecution has two days to make their opening statement.
b) Immediately following the prosecution’s opening remarks, the defense has three days in which to post their opening statement.
c) After that, the prosecution has two days to call forth a witness and question them. The defense shall then have one day in which to question the witness.
d) This shall proceed until the prosecution has exhausted all its witnesses. Then, the defense shall have two days to call forth its first witness, and the prosecution one day to cross-examine.
e) Once all witnesses are heard, the prosecution shall have two days in which to make its final arguments.
f) Once this is done, the defense shall have three days in which to make their closing remarks.
g) Upon the conclusion of the case, the jury or judge shall deliver their verdict (no later than one week from the end of the case).
h) If found guilty, the judge shall then have two days in which to pronounce the sentence upon the defense.

 

 

VII PROVINCES OF THE REPUBLIC

VII.I List of Provinces and Incomes

a) The provinces of the Roman Republic are listed here:
-Hispania Baetica 9,700 D [9940 D]
-Hispania Tarraconensis 9,700 D [9940 D]
-Gallia Aquitania 2,500 D*
-Gallia Narbonensis 7,700 D [7890 D]
-Gallia Cisalpina 11,250 D [11530 D]
-Sardinia et Corsica 7,000 D [7175 D]
-Sicilia 10,100 D [10350 D]
-Italia 46,000 D [47150 D]
-Illyricum 7,500 D [7680 D]
-Macedonia et Achaea 18,000 D [18450 D]
-Asia 30,000 D [30750 D]
-Bithynia et Pontus 35,000 D [35875 D]
-Cilicia 9,500 D [9730 D]
-Cyrenaica 5,000 D [5125 D]
-Africa Proconsularis 22,000 D [22550 D]

*Province still undergoing annexation
NOTE: Figures in brackets are the projected incomes for the year 68 BCE, as per the Lex Aemilia Cornelia Fiscus Frugalitas

VII.II Skimming

a) Provincial Praetors, Propraetors, Proconsuls, and even Quaestors may line their pockets at the expense of their province. This is done by tax skimming. Praetors, Propraetors, and Proconsuls may skim up to 20% of the provincial income, whereas Quaestors may skim only 10%.
b) To skim, the governor or quaestor must notify the Censor of his intentions, giving what percentage of the provincial income is to be skimmed.
c) Chances of being caught or twice that of the percentage skimmed – that is to say, if a provincial governor wants to skim the full twenty percent, there is a forty percent that he will be caught. Whether he is caught or not is decided by roll of a die (see section I.V on dice).
d) If successful, the appropriate amount is credited secretly to the skimmer’s account. NOTE: this amount is NOT deducted from the income Rome receives – it is an additional tax, so to speak, upon the citizens of the province.

VII.III Revolts/Rebellions

a) Each year there is a small chance that a rebellion or revolt may break out in a province. (NOTE: the difference between rebellion and revolt is that a rebellion is made up entirely of freedman, inhabitants of a province. A revolt is made up of slaves.)
b) Several factors are taken into account when deciding if a province will suffer a rebellion or revolt. Things such as taxation (whether or not a provincial governor, quaestor, or both skimmed), number of auxiliary legions in the field, etc.
c) The Censor decides if and when a province suffers a rebellion or revolt.
d) Rebellions/revolts negate both public and private income while in progress.
e) Small provinces who suffer rebellion/revolt field an enemy army of 5000 men, whereas large provinces field an army of 10000.
f) For each game month that a revolt/rebellion goes unsuppressed, the number of troops in the field increase by 20%.

VII.IV Account Summaries

a) At the end of each game year, the Quaestor seconded to the Censor in charge of finance shall tally up both the provincial incomes for the Roman.
b) Therefore, provincial governors are required to send the Financial Censor’s Quaestor a fiscal report on their province no later than one week before the end of the game year.

 

 

VIII LUDI ROMANI

VIII.I Gladiatorial Games

a) There are several types of gladiators, with corresponding weaknesses and strengths, and varying cost. They are:
Mediocre: 20 D
Good: 40 D
Premium: 50 D
b) In order to keep your gladiators, you must do one of two things. Either purchase a palaestra, or gladiator school, for 150 D, or pay 50% of your gladiator’s initial cost each year for housing him.
c) As stated before, different classes of gladiator have different strengths and weaknesses. Mediocre gladiators suffer a loss of 2 ability points. Good gladiators suffer no less, and premium gladiators add one ability point.
d) Once purchased, the purchaser must notify an Aedile, or lacking one, a Censor, as to their gladiator. The Aedile will then roll a ten sided die twice: once for the gladiator’s fortune, or luck, and once for the gladiator’s ability.
e) To roll for fortune, the Aedile will use a ten sided die. The result of the roll will then be applied to a number line, starting at –5, and going up to 5, as such:
1 2 3 4 5 6 7 8 9 0
-5 –4 –3 –2 –1 1 2 3 4 5
To roll for ability, the Aedile will again roll a ten sided die, this time taking the result as the gladiator’s ability. (for instance, if the Aedile rolls a 4, then 4 is the ability count for the gladiator).
f) Adding the gladiator’s class, fortune, and ability will result in the gladiator’s overall point count.
g) Either the Aediles, or regular Roman citizens, may hold gladiatorial games. When doing so, they must set an entrance fee for each gladiator, to be no less than 20 D. Also, when the owner enters his/her gladiator(s), they must include the CFA points.
h) Once all gladiators have been entered, the Aedile/sponsor must break them into equal groups of ten or less. Then, each gladiator in each group is assigned a number from 0 to 9 at random.
i) After this, the Aedile/sponsor must determine what kind of games they are to hold – tournament or series. Tournaments are just that – tournaments that ultimately end in one winning gladiator (in this case, the winning gladiator receives the total of the entry fees). Series games are where multiple individual matches occur. Winners of these matches are returned their entrance fees, and awarded the entrance fee of their defeated counterpart.
j) To determine the combats, the Aedile/sponsor will then roll two ten sided dice. The results on each die will correspond to a gladiator – for instance, a 5 and a 6 are rolled. This means that gladiator 5 will fight gladiator 6. (NOTE: both doubles and used numbers will be ignored).
k) To conclude the combat, the Aedile/sponsor will compare the two gladiators’ CFA totals. Whichever gladiator has the higher number wins the contest.
l) In the event of a tie, whichever gladiator has the higher Fortuna rating wins. In the event of equal Fortuna ratings, the Aedile/Sponsor will flip a coin to determine the winner. In Fortuna matchs, the winning gladiator receives an additional point of Fortuna.
l) Winning gladiators receive one point of ability. Gladiators who win three contests consecutively are awarded three points of Fortune. Gladiators lose one point of Fortune and gain one point of Ability for every four contests they enter, regardless of win/lose records.
m) If a gladiator is defeated in a match by more than seven points, the defeated gladiator dies. The winning gladiator in a deathmatch receives an additional point of ability.
l) There are upper limits to both ability and Fortune – therefore, a gladiator can accumulate no more than 25 ability or fortune points.

 


VIII.II Chariot Races

a) In order to participate in chariot races, members must buy at least one of the following types of chariot teams: Mediocre, Good, and Premium. Also, the member must either buy a chariot stables in which to house their teams, or pay 50% of the team’s initial cost each year as a maintenance fee.
b) Mediocre teams cost 30 D, and suffer a loss of one modifier point. Good teams cost 60 D and suffer no loss of modifier points. Premium teams cost 90 D and receive one modifier point.
c) Fortune, or Luck, and Ability points are awarded to the chariot team once its purchase is reported to either one of the Aediles or one of the Censors. The Aedile/Censor will follow the same procedures as when assigning Fortune and Ability points to gladiators.
d) As with gladiatorial games, entrance fees of no less than 20 D must be levied upon all entrees in a chariot race. Also, owners must post the MFA points for their entrees.
e) No more than 10 teams may enter a race.
f) To determine the outcome, the Aedile (NOTE: only aediles may hold chariot races) will assign a number from 0 through 9 to each team at random. After this is done, the aedile will roll a ten sided die for each team. The result is added to that team’s MFA points for an overall score.
g) The team with the highest overall score is declared the winner of the race.
h) The aedile will then roll two ten sided dice to determine the results of Jockeying (Jockeying is the process of clashing and bumping inherent to all races). As in gladiatorial games, the two numbers that are rolled are the two teams that clash.
i) The aedile will then compare the two teams’ MFA points. Whichever team has the higher point count wins, and the loser is kicked out of the race (even if he placed first in the original rolls. In this event, whomever came in second becomes the winner of the race overall). If the difference is larger than 15, the losing team dies, and is lost to its owner.
j) Jockeying can only be done twice per race.
k) The winner of the race is awarded the entrance fees, and one point of ability. The winner of a Jockeying match up gains one point of ability and one point of fortune. If a team wins three races consecutively, it is awarded three points of fortune. For every four races a team participates in, it shall lose one point of fortune.
l) Each team has a maximum point count of 30 Fortune and 30 Ability.
m) Results of each roll will be emailed to the Censor.

 

 

IX PERSONAL FINANCE

IX.I Trade

Trade:

Only playing characters may trade. You may, however, include NPCs as part of the details of the 'story of the trade' within the post that describes the outcome of that trade. The trade is accomplished in four stages:
1. On the Trade thread under the Finances board, you publicly post the details of the proposed trade according to the parameters outlined below.
2. You obtain a ruling from the Censor, who publicly posts the ruling on the Trade thread.
3. You post the expenses and outcome (profit or loss) on the Personal Finances thread.
4. You MUST write a post describing the trade, and incorporating the details into your character's story--this means more than posting buying the goods, or posting on the Trade Thread! If any of these steps is omitted, the censor is authorized to exact a penalty (i.e., you can lose your profit or your trading privileges).
5. Notify the Arbiter (Arminius Terentius) of the location of your Descriptive Post before updating your COH with your profits.

Trade Mechanics
1. In order to trade, a person must first do one of two things:
(a) A trader must either purchase one or more caravans or one or more ships; or
(b) The trader can hire caravan(s) or ship(s) owned by another PC (at 10% of cost) to haul the cargo.
In case (a), the trader retains 100% of the profits. In case (b), the profit must be divided 30/70, with 30% of the profits going to the owner of the transport, and 70% of the profits going to the trader.
A Caravan consists of ten donkeys/wagons: when you purchase one load of Goods, you must hire/purchase one caravan;
A Ship is one vessel: one per cargo due to greater carrying capacity.
2. Next, you must purchase a cargo, either Standard or Luxury, one type per transport...you may NOT mix cargo types on a single transport. Cargoes and transports must be paid for in advance of the trade venture.
3. Costs of Transport and Cargo:
a. one Caravan=100 D (half capacity of a ship)
b. one Ship=200 D (one Cargo of 15,000 pounds)
c. one Cargo of Standard Goods=100 D Land/ 200 D Ship
d. one Cargo Luxury Goods=200 D Land/ 400 D Ship
4. Send details of the transaction: destination, type of cargo and carrier method to the Censor, who will issue the outcome on the Trade Thread.
5. If a caravan or ship arrives safely, profit is:
Double the cost of cargo for Standard goods,
Two and one half times cost of cargo for Luxury goods.
Distance will also affect profit:
Add 25% for trades longer than 12 RL days;
Subtract 25% for trades shorter than 8 RL days.
6. A Caravan takes 4 real life days to cross one province, ships cross western Mediterranean in 6 RL days, eastern Med. in 8 RL days figured from Rome. When counting provinces, count as Romans did--inclusively: Narbo to Rome is 3 provinces: Narbonensis, Cisalpina, Italia...not 2 as in border crossings.
7. Note: A destination (city) can absorb only so much in Goods...after 15 transports have arrived, another destination must be found for that Season--i.e.: if Narbo has 15 caravans or ships of Luxury Goods in one season, more of the same type must go to another town...say Massilia or Arelate.
8. Maintenance: a fee of 10% of the purchase price must be paid at the beginning of each TRADE to feed and house caravans, and to repair and refit ships: 10 D per caravan, 20 D per ship.

Trade Evaluation And Risks
1. Weather and Risk of Attack affect Trade in the same way, by either land or sea: flood or avalanche by land, storm or hurricane by sea for weather, Bandits or Pirates in the case of Attack.
2. The risk of adverse Weather affecting a trading venture is 50% in Winter, 20% the rest of the year. Transports affected by weather are lost, along with their cargoes. Die Rolls are made for each transport or ship.
3. If weather does not affect a trading venture, there remains the risk of Attack, which is 10% in Winter, 30% the remainder of the year. Transports affected by Bandit/Pirate Attack lose their cargoes, but not the transporting media. Die Rolls are made for each transport or ship.
4. If a Roman legion or fleet is patrolling the destination area, the risk of bandit/pirate Attack is halved; if a region you must cross is in revolt or invaded, the risk of Attack is normal, whether roman forces are present at the destination or not.
5. The Trading Venture is successful if neither Weather nor Attack occurs during the journey.

IX.II Purchases and Sales

a) In order to make a purchase of any kind, be it land, gladiators, chariot teams, etc, players must post at the Personal Purchases thread, giving their starting balance, purchases, and ending balance.
b) In order to sell one’s possessions, the seller must first post that said items are for sale. The purchaser then posts the purchase., (NOTE: only PCs can sell items they own, and then only to other PCs).

IX.III Loans

a) PCs may loan money to other PCs. In order to do this, the loaner must post on the Loans thread the amount being loaned, the recipient, and when the loan must be repaid. They may also post interest rates for their loans.

IX.IV Account Summaries

a) Personal account summaries will be posted by the Censor at the end of each game year. Discrepancies must be reported to the Censor within one week IRL of the account summaries being posted, otherwise they will not be accepted.

 

 

X PERSONAL INTERACTION

X.I PCs and NPCs

a) PCs are ‘Playing Characters’ – the characters being actively played by the member. Each member can have only one PC.
b) NPCs are ‘Non-Playing Characters’ – the characters that are not PCs. For instance, wives, husbands, daughters, sons, stewards, slaves, even magistrates can be NPCs – basically, anybody who isn’t being played by a member is an NPC.

X.II Proxies and Alter Egos

a) Proxies are for use by Senators. They are the Senator’s voice in the Senate when they themselves are away from Rome – in other words, proxies are NPC senators that act as spokesmen for Senators overseas and abroad. Each senator is allowed one proxy, and when overseas can only speak in the Senate via that proxy, by posting ‘[subject title]…~as [name of proxy]~
b) Proxies do not count as separate votes.
c) Alter egos are separate members that are owned by the same person IRL. For instance, Caius Valerius Flaccus is an alter ego of the Censor Lucius Valerius Flaccus. Alter egos are PCs. Each member is allowed one alter ego.

X.III Marriage

a) Marriages can occur between PCs, PCs and NPCs, or NPCs.
b) The maximum amount for a dowry is 10% of the PC’s (or PC controlling an NPC) total value (estates and COH).
c) Dowries are not deducted from the bride ‘s account.
d) Dowries are added to the groom’s account. However, in the event of a divorce, the dowry must be repaid (i.e. deducted from the groom’s accounts).
e) Dowries must be claimed on the Personal Purchases thread.

X.IV Assassination

a) In the Roman Republic, it is quite possible to kill off one’s political or other rivals, through assassination. There are two types of assassination – first person and third person.
b) First Person assassination is where the member kills the victim personally. These attempts are always successful – however, there is a good chance of being caught in the act (usually).
c) Third Person assassination is where the member hires professional assassins to do his/her dirty work for them. While there is a chance that the attempt may not succeed, it is usually safer than First Person assassination. However, there is still a chance o apprehension.
d) If First Person assassination is the method of choice, the member attempting the assassination must email the Censor with all the details of the attempt: when, where, how – specificity is the key! Of course, as stated before, First Person assassination is always successful. However, given the details, the Censor will then determine if the murder was witnessed. If witnessed, the Censor will then determine if the crime is reported to the Praetor Urbanus.
e) If Third Person Assassination is the method of choice, the member attempting the assassination must, as before, email all the details to the Censor. In addition to when, where and how, the member must include how many assassins were hired, for what price, etc…again, specificity is the key! The Censor will then determine whether the attempt was successful, if the assassins were caught, and if they betray their employer.
f) The higher ranking the intended victim, the less chance of success there is, and the more that should be paid in order to secure a successful assassination.

X.IV Inheritence

a) Both NPCs and PCs may inherit, but only from a PC. In order for an inheritance to take place, a will must be lodged with the Vestal Virgins on the Temples of Rome thread. The Censor will be the executor in all wills.